Check Dice Amount
- To make a check, roll a number of d12s equal to the relevant stat.
- If the stat is 0, roll 1d12, but your Success Number (SN) is raised to 8 instead of 6.
Counting Successes
- Each die showing 6 or more = 1 success.
- Each 12 = 2 successes.
Advantage & Disadvantage
- Advantage: Lowers your Success Number (SN) by 1 (minimum 1).
- Disadvantage: Raises your SN by 1 (maximum 11).
- Multiple sources of advantage or disadvantage stack.
Contested Rolls
When one character acts against another (e.g., attacking, casting, grappling), both sides roll to determine the outcome.
- Initiator: The one taking the action (e.g., attacker, trap, spellcaster)
- Responder: The one being affected by the action (e.g., defender, target)
Steps
- Initiator declares their action and target.
- Both sides declare any advantages or disadvantages affecting their roll or the opponent’s roll.
- Both sides roll their relevant number of d12s based on the appropriate stat.
- Each counts their total successes.
- Highest number of successes wins.
- Ties go to the Initiator.
Example:
Brian attacks Ricky with a longsword.
Brian rolls using Vigor = 3, so he rolls 3d12. The rolls are 1, 7, 12 = 3 successes (12 = 2 successes).
Ricky defends with Adaptability = 2, so he rolls 2d12. The rolls are 7, 4 = 1 success.
Result: Brian hits Ricky.