- At the start of combat (or any situation where order matters), everyone rolls to decide the order each act.
- By default, this is an Adaptability check, unless modified by an ability.
- Initiative order goes from most successes to least.
- Tiebreakers:
- Higher stat wins.
- Still tied? Roll 1d12 each — highest roll goes first.
Example: Initiative Tie
Brian and Ricky both roll 2 successes.
Result: Ricky’s Adaptability is 4 and Brian’s is 3, so Ricky goes first.