Combat

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Initiative
  • At the start of combat (or any situation where order matters), everyone rolls to decide the order each act.
  • By default, this is an Adaptability check, unless modified by an ability.
  • Initiative order goes from most successes to least.
  • Tiebreakers:
    • Higher stat wins.
    • Still tied? Roll 1d12 each — highest roll goes first.

Example: Initiative Tie

Brian and Ricky both roll 2 successes.

Result: Ricky’s Adaptability is 4 and Brian’s is 3, so Ricky goes first.

Critical Hits

When a weapon or spell attack successfully hits, there is a chance to deal critical damage.

  • If the Initiator and Responder roll the same number of successes, the attack cannot crit, even if it hits.
  • After a successful hit, the Initiator rolls 1d12. On a result of 12, the hit becomes a Critical Hit.
  • A Critical Hit deals extra damage equal to Xd4, where:
    • X: the stat used for the attack, not including any modifiers from other effects (items, spells, etc.).
  • Some abilities or spells may modify your critical damage die.
Action Points (AP) Per Turn

Each character has a pool of Action Points each round, divided into three types:

Major Action Type | Stats Used | Formula

  • Physical: Adaptability + Vigor + Stability
  • Physical Action Points: ((Physical Stats Total ÷ 6) + 1) (rounded down, minimum 1)
  • Mental: Willpower + Discernment + Intuition
  • Mental Action Points: ((Mental Stats Total ÷ 6) + 1), (rounded down, minimum 1)
  • Influence: Resourcefulness + Empathy + Leadership
  • Influence Action Points: ((Influence Stats Total ÷ 6) + 1), (rounded down, minimum 1)
  • Your Major Action Points reset at the start of your turn.
  • Each round, you can use actions from up to two different Major Action Types.
  • Actions of the secondary type you can use up to half the max points (rounded up, minimum 1).
Minor Actions
  • Each Action Type also gives Minor Actions every round.
  • Formula: Half of your Max Action Points for that type (rounded up, minimum 1).
  • Minor Actions are small or quick tasks.