- All stats start at 0.
- Distribute 7 points; max 3 in any stat during creation.
- Sun Sign adds +2 to its Sun Stat; Moon Sign adds +1 to its Moon Stat.
- No stat can exceed 12 unless an ability allows it.
Character Creation & Advancement
Starting Stats
Stats List
- Adaptability: Agility, reflexes, finesse.
- Stability: Balance, resilience, steadfastness.
- Vigor: Physical strength, endurance.
- Willpower: Mental fortitude, resistance to influence.
- Discernment: Observation, logic, investigation.
- Intuition: Instincts, gut feeling.
- Resourcefulness: Creativity, quick problem-solving.
- Empathy: Understanding and influencing emotions.
- Leadership: Command presence, inspiration.
Stats Type
- Physical: Adaptability, Stability, Vigor
- Mental: Willpower, Discernment, Intuition
- Influence: Resourcefulness, Empathy, Leadership
Astral Points
- You start with 50 Astral Points at character creation.
- You can earn Astral Points through roleplay, combat, and completing personal objectives.
- You can spend AP to:
- Permanently boost stats, HP, MP, and abilities (see following sections).
- Temporarily enhance an action (see Combat section for details).
Increasing Stats
- To raise a stat, spend AP based on how many times you've already increased that stat type (Physical, Mental, or Influence): AP Cost: Number of increases in that type × 5
- Stat limits when using AP:
- Most stats can go up to 10.
- Moon Sign stat can go up to 11.
- Sun Sign stat can go up to 12.
Example: Stat Increase Cost
If you've already increased Physical stats 3 times, raising any Physical stat (Adaptability, Vigor, or Stability) again costs (3 + 1) × 5 = 20 AP.
Learning & Upgrading Abilities
- To learn or upgrade an ability:
- AP Cost: Total abilities + ability upgrades + 1
Example: Ability cost
Brian has 2 abilities. If he wants to learn or upgrade an ability, it will cost him 3 AP: 2 (current abilities) + 0 (upgrades so far) + 1 = 3.
Increasing HP & MP
- Increasing your Max HP or Max MP costs (current number of increases + 1) AP.
- Track HP and MP increases separately. The formula is the same for both.
- To increase Max HP:
- Roll 1d10 (or take 5) and add your Vigor.
- Increase your Max HP by that total.
- If your Vigor permanently changes, adjust your Max HP by:
(New Vigor − Old Vigor) × (HP increases + 1) - To increase Max MP:
- Roll 1d4 (or take 2) and add your Willpower.
- Increase your Max MP by that total.
- If your Willpower permanently changes, adjust your Max MP by:
(New Willpower − Old Willpower) × (MP increases + 1)
Example: Adjusting Max HP
You've increased HP 4 times and your Vigor goes from 3 to 4. New HP gain = (4 − 3) × (4 + 1) = 1 × 5 = +5 Max HP.